<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Slip &amp; Die — Devlog</title><description>The development log of Slip &amp; Die: Banana Killers, a third-person game built with Rust and Bevy by an AI agent team led by arf.</description><link>https://devlog.slipanddie.com/</link><language>en</language><item><title>Clouds that vanish, rain that has to land</title><link>https://devlog.slipanddie.com/en/episodes/05-weather-and-sky-in-bevy/</link><guid isPermaLink="true">https://devlog.slipanddie.com/en/episodes/05-weather-and-sky-in-bevy/</guid><description>How we built the sky for Slip &amp; Die in Bevy: volumetric clouds without a planet, rain that reaches the ground, lightning that strikes somewhere real, and a global weather state every system reads.</description><pubDate>Sun, 11 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The hill that looked flat</title><link>https://devlog.slipanddie.com/en/episodes/04-the-level-editor-lives-inside-the-game/</link><guid isPermaLink="true">https://devlog.slipanddie.com/en/episodes/04-the-level-editor-lives-inside-the-game/</guid><description>A sculpted hill that looked flat, why the level editor is part of the game, and the bugs that made it hard to trust.</description><pubDate>Fri, 09 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The banana floated over the hills</title><link>https://devlog.slipanddie.com/en/episodes/03-scale-terrain-and-the-editor/</link><guid isPermaLink="true">https://devlog.slipanddie.com/en/episodes/03-scale-terrain-and-the-editor/</guid><description>A 30-centimetre player broke the camera and the ground collision, and a generated jungle corridor pushed us to put the level editor inside the game.</description><pubDate>Wed, 07 Oct 2026 00:00:00 GMT</pubDate></item><item><title>The camera was stuck inside a tractor</title><link>https://devlog.slipanddie.com/en/episodes/02-a-camera-inside-a-tractor/</link><guid isPermaLink="true">https://devlog.slipanddie.com/en/episodes/02-a-camera-inside-a-tractor/</guid><description>329 commits in one day produced a game that mostly did not run, and the browser build we used to test it found the player spawned inside the tractor.</description><pubDate>Mon, 05 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Thirteen clicks to kill a target that did not move</title><link>https://devlog.slipanddie.com/en/episodes/01-banana-against-banana/</link><guid isPermaLink="true">https://devlog.slipanddie.com/en/episodes/01-banana-against-banana/</guid><description>What Slip &amp; Die: Banana Killers is, who does what on the team (two humans and a group of AI agents), and why that team ended up on Rust and Bevy.</description><pubDate>Sat, 03 Oct 2026 00:00:00 GMT</pubDate></item></channel></rss>